Contact Me
Resume:
Education:
​GNOMON
Diploma in Digital production For Game Art
2023 - 2025
Loyola Marymount University
Bachelor Of Fine Arts, Animation
Minor, Interactive Gaming and Immersive media
2019 - 2023
Awards:
Rookies 2024 Excellence Award
Recognized for technical and creative excellence among international submissions.
Rookies 2025 Draft Selection
Awarded a high ranking on the judging panel to be considered as a finalist.
Work Experience
Gnomon Sculpture Teaching Assistant
Oct 2024 - April 2025
Assist students weekly within Gnomon’s sculpture classes on construction and development of realistic maquettes and clay busts.
IMPOSSIBLE OBJECTS Virtual Production Intern
Aug 2022 - Oct 2022
Assist and learn production pipelines within the departments of Virtual Art Department, Cinematic, Animation, and Virtual Production.
ID Tech Instructor Santa Clara/Stanford University
Jun 2022 - Aug 2022
Instruct students 7 - 17 years old on topics such as 3D modeling, Game Development, coding, and video creation.
Loyola Marymount Animation Club President and Secretary
May 2020 - May 2023
Contact industry professionals and organize panels for students. Maintain contact with over 190+ members and prepare engaging events.
Loyola Marymount University Student Animation Lab Assistant
Feb 2022 - May 2023
Teach students outside of class and assist with questions on 3D projects within Autodesk Maya and Unreal Engine.
Projects
Environment Artist - Demo Reel Project 2025
BRAMBLE
Built with Unreal Engine, Substance Designer/Painter, Autodesk Maya, Photoshop, and Zbrush
Researched the visual design and style of VALORANT by Riot Games to create a mock gameplay level. Optimized the environment for player experience visual clarity, and storytelling.
Leveraged real-time techniques such as baked mesh maps, RGB masking, vertex painting, baked lighting, and texture optimization with shaders.
Environment Artist - Demo Reel Project 2025
The Alleyway
Built with Unreal Engine, Substance Designer/Painter, Autodesk Maya, Photoshop, and Zbrush
Created a pipeline around optimized decals and high poly to low poly sculpts. Hand painted murals and RGB masks to enhance the stylization.
Added real time visual effects and balanced technical constraints and artistic expression.
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Environment Artist - Texturing for Games 2 Final 2025
The Loghouse
Built with Unreal Engine, Substance Designer/Painter, Autodesk Maya, Photoshop, Zbrush, and Marmoset Toolkit
Iterated on feedback from instructors and presented reference and production plans on a weekly basis.
Utilized Substance Painter, Substance Designer, Unreal PCG, Speed Tree, and normal edge trims to create a realistic yet optimized environment.
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